Pouya Zargar

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Eclipse of .

When The Bleeding SunsWeaveThe Threads of Divinity

The light grows weary as the veil falls and the eclipse reigns.
The collapse of the suns, spelling doom through
Poisoned nothingness of the Divine.”

 

A Myriad ago, The Neophyte, a forgotten wanderer of the realms, scribed his observations in a tome that needs no eyes to be read.

The words he left behind, they speak to me, through the cracks in my mind.

Now, that same scribe has become my guide or perhaps, my curse. 

I see the worlds he described, but they flicker in and out of existence, like memories from another life.

Is it the truth I see, or just the madness that the realm breeds?

The Seekers who once roamed across the land are no longer among us; Perhaps they found their answers… or lost themselves to the spiral.

I remember… or is it a simulacrum? six realms, each one orbiting the twin suns, Wrath and Fire.

But their light… it shifts and wanes, like the edges of a dream.

These realms are not what they seem; they are fragments, shadows of a truth, perhaps never were, or are all that remains. 

My path is set even though I cannot see.

Time seeks revenge on my memories….

 
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Eraxus

My realm, where time twisted and faded like the ghosts of forgotten warriors. In ERAXUS, time is a spiral— a labyrinth—winding tighter and tighter until it collapses upon itself. Or so I think, as I wander through this place that seems to defy fate and destiny. Duk’ein— where villagers hide from the eclipse’s eternal gaze but find no refuge from the creeping madness within—offers no solace. 

Neophyte crafted “time bends under the Eraxian suns”. But even his vivid words cannot capture the disjointed nature of this land. My blind eyes see shadows where there should be light, and sometimes, I hear the echoes of souls in the wind that speak of things long past… or yet to come?

Cyndarin

Neophyte’s writings painted my existence in CYNDARIN—a place of eternal fire and ash. But when I think of it, all I sense is the relentless blaze of the twin suns, where the very ground bleeds. The Mirefen Bog, he said, was a place of horror. But when I try to picture it, all I see is darkness—creeping and cold—swallowing everything in its path.

The Orcs who dwell there are more like phantoms to me, their faces hidden in smoke and flame.

Yet one fights on, driven by a hope I cannot understand—a hope that feels as fragile as the world itself.

Neophyte warned of the suns’ dance, but his words slip away from me like flakes of fire vanishing in the air.

Arcanthia

It’s a name that conjures images of shifting skies and swirling colors—but when I try to see it, the colors blur and melt together. Magic here is wild, untamed, and it pulses through the air like a living thing. Those who cannot control the magic are consumed by it. Or so Neophyte said, echoing the words of a lost race devoured by their own creations. Seekers are prevalent in this realm—but are they real, or merely another figment of my imagination? 

Neophyte spoke of ARCANTHIA in riddles, his words looping back on themselves until I can no longer tell where they begin or end. I feel the magic touching my skin, like sand through my fingers. I dissolve into it—reaping my mind, plowing my consciousness.

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Marenora

There is a realm beyond the waking world, they tell me, a place where dreams and reality merge. My thoughts scatter like leaves in the wind every time I think of MARENORA. The Bedded Sea shifts in and out of focus, its waters dark and deep, hiding secrets I cannot even begin to fathom. A place where dreams and nightmares intertwine. 

A realm where I hear the echo of waves that never reach the shore, where shadows ripple like the surface of a forgotten sea. Neophyte Spoke of this realm as if it were a place of endless possibility, but to me, it is a place of endless lossI reach for it, but it slips through my fingers, leaving nothing but a sense of dread in its wake.

 

Nethraxis

The realm of the dead… NETHRAXIS. Sometimes, I feel its pull, like a cold hand grasping at my soul. The Neophyte described it as a place of peace, but what I sense is far from tranquil.

his tome itself is scarred with the mention of Nethraxis, as though the very ink recoiled from the darkness it describes. A realm where the dead do not rest, where shadows cling to the corners of my vision, and voices whisper from the abyss.

The poison that seeps through Nethraxis taints everything it touches, turning light to shadow, and peace to despair. I try to push the visions away, but they cling to me, creep into me, dragging me down into the darkness.

 

Soraegnum

And then, there is SORAEGNUM—the void behind the suns, left by the departure of the gods. Diverging from other realms, it is a place that should not exist, and yet, I cannot shake the feeling that it is the key to our misery, and to the emptiness I carry. A deathly armor awaits there, in the shadows, commanding chaotic forces within the Pained City of Sairojan.

I’ve heard the name whispered in my dreams, where blood and pain intertwine.

Neophyte’s words of the veil are fractured, as though he could not bring himself to write the truth—or perhaps, the truth was incomprehensible.

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Book Synopsis

Immergence;Threads of Ubiquity

Immergence; American English; (ɪˈmɜːrdʒ) (verb -merged, -merging) intransitive verb

to disappear by entering into any medium, as the moon into the shadow of the sun

In Immergence: Threads of Ubiquity

Three distant factions struggle to survive within worlds that appear subtly engineered toward collapse. Bound by fractured histories, fading memories, and forces they scarcely comprehend, each group is drawn toward a path shaped by forgotten pacts and forsaken truths.

As reality fractures and boundaries blur, individual choices begin to ripple across the realms. Power is never offered freely, sacrifice is rarely voluntary, and corruption wears the mask of inevitability. Beneath it all lies the shadow of the Eclipse, cosmic events that destabilizes the very fabric of existence.

Immergence invites readers into a dark, philosophical fantasy where mythology, psychology, and cosmic horror intertwine. The struggle is not merely to survive, but to remain whole in a universe that profits from disintegration.

 
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In Eraxus

I wander the endless wastelands, searching for answers that slip through my grasp.

My past is a blur, my future uncertain, but one thing is clear—I must find the Gohaarin, the essence of ancient beings that might hold the key to survival—

or perhaps the key to my final undoing.

But with each step I take, the world around me shifts, and I am never sure what is real and what is merely a mirage.

In Cyndarin

The Orc clan is led through a land of fire and ash, seeking the path of the Seekers.

But the path is fraught with danger, and the shadows of the Mirefen Bog are closing in.

The orcs are hungry, desperate, and I can feel their despair as if it were my own.

 
 

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In Arcanthia

The Seekers are on the move, their goal clear but their path uncertain.

Sourna Eclipsewhisper leads them, his eyes fixed on the distant horizon.

But the magic that sustains Arcanthia is growing unstable, and with each passing day, the land grows more treacherous, poisoned by the very magic that once gave it life.

 

Art Gallery

Neophyte's Journal;The Poisoned Scribes

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    pouya zargar consultant marketing strategist
    I’ve spent my professional life in analyzing the structures of our world through marketing and strategy—knowledge I now use to architect the Divine Poison universe.
    Near a Decade ago, I started channeling my creative energy into writing a fantasy trilogy, a project that melds my passion for narrative with my knack for strategic thinking.
    My forthcoming Dark Fantasy Novel promises a vast world & compelling characters, events & consequences.
    pouya zaragar consultant marketing advisor marketing strategy market research researcher academician data analyst
     

     

    “Everybody Stand In Line,
    & Take The Poison,

    The
    Poison Tastes Divine”.

    – Warrel Dane